linegel/threejs-complete-set-of-skill
Planning and Validation
Route broad Three.js WebGPU requests and prove rendered results with reproducible evidence.
Cameras and Final Image
Control camera rigs, shadows, ambient contact shading, bloom, exposure, grading, and render-pipeline ownership.
Worlds and Environments
Build skies, atmosphere, clouds, oceans, bounded water, rain, snow, and wet-surface systems.
Procedural Content
Author procedural fields, materials, geometry, cities, planets, vegetation, and creatures.
Motion and Effects
Implement procedural motion, particles, trails, surface history, and curved-ray space effects.