threejs-image-pipeline
Installation
SKILL.md
Image Pipeline
Build one causal image graph: one HDR scene pass with depth, selected shared signals, and one final output conversion. Add a scene traversal or attachment only when its measured alternative is worse.
Use the atomic owner for each admitted effect:
$threejs-ambient-contact-shadingfor GTAO and indirect-light composition;$threejs-bloomfor glare source selection andBloomNodecontrols;$threejs-exposure-color-gradingfor metering, adaptation, tone mapping, and LUT domains;$threejs-dynamic-surface-effectsfor feature-local screen history;$threejs-visual-validationfor capture, timing, and lifecycle evidence.