threejs-procedural-creatures

Installation
SKILL.md

Procedural Creatures

Build a creature as a compiler: a dimensioned spec produces stable body, rig, pose, and population identities; runtime work advances only selected state. The canonical path uses Three.js r185 WebGPURenderer, TSL, NodeMaterial, and workload-selected storage. Imported skinned animation assets are a separate pipeline rather than an extension of this skill.

1. Define the body contract

Name the requested observable, closest/farthest projected extent, morphology envelope, pose/topology update frequency, visible population, target adapter, world units/frame, final-output owner, and any habitat/support/water/weather providers.

Classify the request into one or more branches:

Installs
7
GitHub Stars
4
First Seen
12 days ago
threejs-procedural-creatures — linegel/threejs-complete-set-of-skill