threejs-procedural-creatures
Installation
SKILL.md
Procedural Creatures
Build a creature as a compiler: a dimensioned spec produces stable body, rig,
pose, and population identities; runtime work advances only selected state. The
canonical path uses Three.js r185 WebGPURenderer, TSL, NodeMaterial, and
workload-selected storage. Imported skinned animation assets are a separate
pipeline rather than an extension of this skill.
1. Define the body contract
Name the requested observable, closest/farthest projected extent, morphology envelope, pose/topology update frequency, visible population, target adapter, world units/frame, final-output owner, and any habitat/support/water/weather providers.
Classify the request into one or more branches: