threejs-sky-atmosphere-and-haze

Installation
SKILL.md

Sky, Atmosphere, and Haze

Build every branch around one atmosphere model, one scene-linear HDR path, and one final-output owner.

Process

1. Select the transport claim

Choose the least expensive branch that supports the requested observable:

Need Branch Valid claim
Regional authored sky, distance haze, or height haze SkyMesh plus TSL fog/haze Authored appearance in a bounded local frame
Real-time planetary sky and aerial perspective Compact Hillaire-style LUTs Approximate higher-order transport within measured error
Fixed atmosphere with stricter spectral/angular accuracy Bruneton-style scattering orders or an offline solve Accuracy demonstrated against the chosen reference
Installs
7
GitHub Stars
4
First Seen
12 days ago
threejs-sky-atmosphere-and-haze — linegel/threejs-complete-set-of-skill