threejs-sky-atmosphere-and-haze
Installation
SKILL.md
Sky, Atmosphere, and Haze
Build every branch around one atmosphere model, one scene-linear HDR path, and one final-output owner.
Process
1. Select the transport claim
Choose the least expensive branch that supports the requested observable:
| Need | Branch | Valid claim |
|---|---|---|
| Regional authored sky, distance haze, or height haze | SkyMesh plus TSL fog/haze |
Authored appearance in a bounded local frame |
| Real-time planetary sky and aerial perspective | Compact Hillaire-style LUTs | Approximate higher-order transport within measured error |
| Fixed atmosphere with stricter spectral/angular accuracy | Bruneton-style scattering orders or an offline solve | Accuracy demonstrated against the chosen reference |