threejs-exposure-color-grading

Installation
SKILL.md

Exposure And Color Grading

Keep the photographed signal scene-linear until the final image chain. One declared owner controls each exposure group, tone map, and output conversion.

1. Lock the color contract

Name the scene-linear working primaries, radiance scale, alpha convention, and every producer that enters the photographed signal. Convert irradiance through the material/lighting model before metering radiance. Apply one shared physical or perceptual radiance scale to lights, environment, atmosphere, emissive materials, bloom sources, and optical effects.

Partition targets or views into exposure-control groups. A group may share GPU state only when its radiance basis, exposure policy, and reset history are identical; an automatic group also requires the same meter mask, key, and sample schedule. Assign exactly one exposure owner, one tone-map owner, and one output-conversion owner per group.

Installs
7
GitHub Stars
4
First Seen
12 days ago
threejs-exposure-color-grading — linegel/threejs-complete-set-of-skill