threejs-procedural-buildings-and-cities
Installation
SKILL.md
Procedural Buildings and Cities
Treat architecture as a compiler: decide the runtime package, produce and validate a serializable plan, then emit geometry. The plan owns massing, exposed surfaces, placements, material slots, and stable identity.
Process
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Select the runtime package from mutability and repetition.
Workload Package Static building or chunk merged indexed BufferGeometryper material slotEditable varied modules BatchedMeshper compatible material slotRepeated identical topology spatially paged InstancedMeshDistrict-scale streaming bounded chunks with projected-error LOD