threejs-procedural-buildings-and-cities

Installation
SKILL.md

Procedural Buildings and Cities

Treat architecture as a compiler: decide the runtime package, produce and validate a serializable plan, then emit geometry. The plan owns massing, exposed surfaces, placements, material slots, and stable identity.

Process

  1. Select the runtime package from mutability and repetition.

    Workload Package
    Static building or chunk merged indexed BufferGeometry per material slot
    Editable varied modules BatchedMesh per compatible material slot
    Repeated identical topology spatially paged InstancedMesh
    District-scale streaming bounded chunks with projected-error LOD
Installs
7
GitHub Stars
4
First Seen
12 days ago
threejs-procedural-buildings-and-cities — linegel/threejs-complete-set-of-skill