threejs-procedural-vegetation

Installation
SKILL.md

Procedural Vegetation

Build vegetation as a compiler: stable environmental causes become immutable placement/topology records, while wind and interaction remain separately owned dynamic state. The canonical path uses Three.js r185 WebGPURenderer, TSL, NodeMaterial, and workload-selected compute/storage.

1. Define the observable and owners

Classify every requested result before selecting APIs:

Branch Requested observable Vegetation owns
dense population grass, flowers, ground cover, repeated shrubs/trees placement identity, pages, representations, deformation bindings
tree growth trunks, roots, branches, foliage, rooted wind growth hierarchy, geometry, structural response, LOD
terrain ecology populations caused by terrain or site fields species response, candidate conflicts, stable acceptance
Installs
7
GitHub Stars
4
First Seen
12 days ago
threejs-procedural-vegetation — linegel/threejs-complete-set-of-skill