threejs-dynamic-surface-effects
Installation
SKILL.md
State-Transition Dynamic Surface Effects
Own viewport-locked appearance history and its composite. Route world/object
residue to $threejs-particles-trails-and-effects, weather accumulation to
$threejs-rain-snow-and-wet-surfaces, bounded water to
$threejs-water-optics, and shared full-frame output decisions to
$threejs-image-pipeline.
When temperature, phase, loading, wetness, contact, or weather drives the appearance, close this local handoff before step 1: