unity-mcp-game-development
Installation
SKILL.md
Unity MCP Game Development
Operate Unity as an evidence-driven editor workflow. Inspect the project first, make the smallest coherent change, wait for Unity to import or compile, read the Console, test behavior, save intentionally, and report what actually passed.
Establish the contract
Identify or reasonably default:
- Unity Editor version, render pipeline, template, target platform, input/UI systems, and installed package versions.
- Game type, camera, controls, resolution/aspect targets, performance target, and requested deliverable.
- Existing project versus new project, source-control state, current scene, and whether Unity MCP tools are connected.
Version boundaries matter. The original 2D Adventure course targets 2022.3, its revamped course targets Unity 6.3, and the documented Unity MCP setup requires Unity 6 or later plus com.unity.ai.assistant 2.0. Verify the installed version instead of mixing package APIs or menu paths.
Read references/unity-editor-core.md for general Unity development. For a 2D adventure game, also read references/unity-2d-adventure.md.