game-geometry-representation-choice

Installation
SKILL.md

Game Geometry Representation Choice

Use this skill before writing geometry-heavy game code. Pick the representation that makes the important operation simple, robust, and fast enough, then plan conversion boundaries deliberately.

Primary source: Geometry for Programmers by Oleksandr Kaleniuk (https://www.manning.com/books/geometry-for-programmers), transformed and paraphrased, especially chapters 2 and 10-12.

Core Workflow

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42
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lvtd-llc/skills
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1
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Jun 22, 2026
game-geometry-representation-choice — lvtd-llc/skills