game-geometry-representation-choice
Installation
SKILL.md
Game Geometry Representation Choice
Use this skill before writing geometry-heavy game code. Pick the representation that makes the important operation simple, robust, and fast enough, then plan conversion boundaries deliberately.
Primary source: Geometry for Programmers by Oleksandr Kaleniuk (https://www.manning.com/books/geometry-for-programmers), transformed and paraphrased, especially chapters 2 and 10-12.