game-mesh-voxel-conversion
Installation
SKILL.md
Game Mesh Voxel Conversion
Use this skill when the game should do an operation in one representation and ship or render the result in another. Make conversion an explicit workflow with resolution, error, and attribute rules.
Primary source: Geometry for Programmers by Oleksandr Kaleniuk (https://www.manning.com/books/geometry-for-programmers), transformed and paraphrased, especially chapters 10-12. Additional sources: "Marching Cubes" by Lorensen and Cline (https://dl.acm.org/doi/10.1145/37402.37422), and "Dual Contouring of Hermite Data" by Ju, Losasso, Schaefer, and Warren (https://dl.acm.org/doi/10.1145/566654.566586).