game-transform-systems

Installation
SKILL.md

Game Transform Systems

Use this skill to make transform code explicit, composable, testable, and consistent across gameplay, rendering, physics, and tools.

Primary source: Geometry for Programmers by Oleksandr Kaleniuk (https://www.manning.com/books/geometry-for-programmers), transformed and paraphrased, especially chapter 4. Additional source: Khronos glTF 2.0 specification transform and coordinate-system conventions (https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html).

Core Workflow

Installs
42
Repository
lvtd-llc/skills
GitHub Stars
1
First Seen
Jun 22, 2026
game-transform-systems — lvtd-llc/skills