game-transform-systems
Installation
SKILL.md
Game Transform Systems
Use this skill to make transform code explicit, composable, testable, and consistent across gameplay, rendering, physics, and tools.
Primary source: Geometry for Programmers by Oleksandr Kaleniuk (https://www.manning.com/books/geometry-for-programmers), transformed and paraphrased, especially chapter 4. Additional source: Khronos glTF 2.0 specification transform and coordinate-system conventions (https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html).