rust-bevy-asset-pipeline
Installation
SKILL.md
Rust Bevy Asset Pipeline
Use this skill to make Bevy assets explicit, typed, validated, and packageable. The goal is to remove scattered string paths and make loading state observable.
Core Workflow
- Inventory images, atlases, fonts, sounds, music, and data files.
- Create a typed catalog resource that owns paths and loaded handles.
- Validate paths before gameplay systems depend on the assets.
- Load assets in a dedicated loading state or plugin.
- Pass handles through resources/components; avoid reloading from gameplay systems.
- Smoke test release packaging from the same runtime layout users will run.