rust-bevy-fixed-step-physics

Installation
SKILL.md

Rust Bevy Fixed Step Physics

Use this skill to separate deterministic simulation from frame-rate-dependent presentation in Bevy games.

Core Workflow

  1. Identify which movement must be deterministic and collision-safe.
  2. Sample input in update systems, then apply movement in fixed-step systems.
  3. Store velocity, acceleration, and intent explicitly in components/resources.
  4. Predict or sweep movement before committing positions.
  5. Emit physics/collision events; keep animation and particles as presentation.
  6. Interpolate or tween visuals when fixed simulation looks choppy.

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28
Repository
lvtd-llc/skills
GitHub Stars
1
First Seen
Jun 29, 2026
rust-bevy-fixed-step-physics — lvtd-llc/skills