rust-bevy-fixed-step-physics
Installation
SKILL.md
Rust Bevy Fixed Step Physics
Use this skill to separate deterministic simulation from frame-rate-dependent presentation in Bevy games.
Core Workflow
- Identify which movement must be deterministic and collision-safe.
- Sample input in update systems, then apply movement in fixed-step systems.
- Store velocity, acceleration, and intent explicitly in components/resources.
- Predict or sweep movement before committing positions.
- Emit physics/collision events; keep animation and particles as presentation.
- Interpolate or tween visuals when fixed simulation looks choppy.