higgsfield-3d
Installation
SKILL.md
Higgsfield 3D — Meshes, Rigs, and 3D Jutsu Scenes
QUICK FACTS
Routing aids — read the linked sections for the full rules. Nothing in this sub-skill is field-tested.
- 17 3D models in the 2026-09-26 snapshot, six jobs: single image→3D, multi-view→3D, text→3D, rig, remesh / retexture, 3D Body →
- THE law: the mesh reproduces only what is in the source image — to add or change props, clothing or held objects, edit the IMAGE first, then convert the edited result →
- Multi-view beats single-view for geometry: 2–4 views of the same subject →
multi_image_to_3d/tripo_h3_1_multiview_to_3d→ - The
promptfield: the MCP schema says onlysam_3_3daccepts one; the CLI marks it REQUIRED on the three text→3D models — send it there, confirm withget_cost→ - Server-enforced rules: animation needs rigging; texture options need texturing ON; Hunyuan std caps the prompt at 200 characters and has no PBR →
- Rig + animate: humanoids rig best;
animation_action_idcomes from a 678-action library (ids 0–696, not contiguous — look up, never guess) → get_cost: truepreflights for free; never auto-resubmit after a transport timeout →- 3D Jutsu = private Blender 5.2 scene projects: inspect (query) → guarded edit (run) →
show_sceneLAST → - A generated GLB cannot enter a 3D Jutsu scene — imports are curated-catalog assets only in this version →
- Film use 1: a mesh turnaround as a multi-angle reference — UNMEASURED →
- Film use 2: a 3D blockout rendered front-on from the camera's side becomes the SOURCE FRAME for the staging template — UNMEASURED →