higgsfield-3d

Installation
SKILL.md

Higgsfield 3D — Meshes, Rigs, and 3D Jutsu Scenes

QUICK FACTS

Routing aids — read the linked sections for the full rules. Nothing in this sub-skill is field-tested.

  • 17 3D models in the 2026-09-26 snapshot, six jobs: single image→3D, multi-view→3D, text→3D, rig, remesh / retexture, 3D Body →
  • THE law: the mesh reproduces only what is in the source image — to add or change props, clothing or held objects, edit the IMAGE first, then convert the edited result →
  • Multi-view beats single-view for geometry: 2–4 views of the same subject → multi_image_to_3d / tripo_h3_1_multiview_to_3d →
  • The prompt field: the MCP schema says only sam_3_3d accepts one; the CLI marks it REQUIRED on the three text→3D models — send it there, confirm with get_cost →
  • Server-enforced rules: animation needs rigging; texture options need texturing ON; Hunyuan std caps the prompt at 200 characters and has no PBR →
  • Rig + animate: humanoids rig best; animation_action_id comes from a 678-action library (ids 0–696, not contiguous — look up, never guess) →
  • get_cost: true preflights for free; never auto-resubmit after a transport timeout →
  • 3D Jutsu = private Blender 5.2 scene projects: inspect (query) → guarded edit (run) → show_scene LAST →
  • A generated GLB cannot enter a 3D Jutsu scene — imports are curated-catalog assets only in this version →
  • Film use 1: a mesh turnaround as a multi-angle reference — UNMEASURED →
  • Film use 2: a 3D blockout rendered front-on from the camera's side becomes the SOURCE FRAME for the staging template — UNMEASURED →

What this sub-skill is for

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First Seen
Sep 28, 2026