canvas-design
Canvas Design
Overview
Create performant, accessible, and visually compelling graphics using HTML Canvas 2D, SVG, and data visualization libraries. This skill covers everything from low-level pixel manipulation to high-level chart composition with D3.js, including generative art, interactive graphics, and animation.
Phase 1: Requirements Analysis
- Determine output type (static, animated, interactive, data-driven)
- Choose rendering technology (Canvas 2D, SVG, WebGL, hybrid)
- Identify data sources and update frequency
- Define accessibility requirements for the visualization
- Set performance budget (frame rate, element count)
STOP — Present technology recommendation with rationale before implementation.
Technology Selection Decision Table
More from pixel-process-ug/superkit-agents
ui-ux-pro-max
>
784frontend-ui-design
Use when designing UI components, creating component architectures, implementing responsive layouts, setting up design systems, or selecting state management solutions for frontend applications
43reverse-engineering-specs
Use when onboarding to an existing codebase that lacks specifications — exhaustively traces code paths and produces implementation-free behavioral specifications for safe refactoring, feature addition, or legacy modernization
40senior-fullstack
Use when the user needs end-to-end TypeScript development — from database schema through API layer to UI — with tRPC, Prisma, Next.js, authentication, and deployment. Triggers: full-stack feature implementation, database-to-UI pipeline, tRPC router creation, Prisma schema design, auth setup, deployment configuration.
35ux-researcher-designer
>
35clean-code
Use when the user needs code quality review, refactoring guidance, SOLID principles application, or help identifying and fixing code smells. Triggers: code smell detection, refactoring planning, naming convention review, complexity reduction, DRY analysis, error handling improvement.
35