mobile-design
Mobile Design
Overview
Design and build mobile applications that feel native on each platform. This skill covers React Native, Flutter, and SwiftUI with deep knowledge of platform-specific Human Interface Guidelines (Apple HIG) and Material Design, gesture handling, responsive layouts, offline-first patterns, and app store submission requirements.
Phase 1: Platform Analysis
- Identify target platforms (iOS, Android, both)
- Choose framework (React Native, Flutter, SwiftUI, or cross-platform)
- Review platform-specific design guidelines
- Define navigation architecture
- Map offline requirements
STOP — Present platform and framework recommendation with rationale before design.
Framework Selection Decision Table
More from pixel-process-ug/superkit-agents
ui-ux-pro-max
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784frontend-ui-design
Use when designing UI components, creating component architectures, implementing responsive layouts, setting up design systems, or selecting state management solutions for frontend applications
43reverse-engineering-specs
Use when onboarding to an existing codebase that lacks specifications — exhaustively traces code paths and produces implementation-free behavioral specifications for safe refactoring, feature addition, or legacy modernization
40senior-fullstack
Use when the user needs end-to-end TypeScript development — from database schema through API layer to UI — with tRPC, Prisma, Next.js, authentication, and deployment. Triggers: full-stack feature implementation, database-to-UI pipeline, tRPC router creation, Prisma schema design, auth setup, deployment configuration.
35ux-researcher-designer
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35clean-code
Use when the user needs code quality review, refactoring guidance, SOLID principles application, or help identifying and fixing code smells. Triggers: code smell detection, refactoring planning, naming convention review, complexity reduction, DRY analysis, error handling improvement.
35