apocalypse-worlds
Installation
SKILL.md
Apocalypse / Dystopia Worlds
Collapse language: scavenged materials, faded brands, improvised repairs.
Lanes
Post-apoc wasteland · Zombie cities · Alien invasion damage · Dystopian control · Utopian veneer · Post-human ruins
Recipe
Target look: desaturated, overcast, grimy. Key light 1.5 strength sun under a flat grey sky, 35 mm environment lens, 2.39:1, roughness 0.7-0.9 everywhere, one warm accent (rust/orange) against a grey-green base.
- Light with
lighting/light_rig.pypresetovercast(flat, no hard shadows); switch togolden_hourfor a dusty wasteland sunset,moonlightfor night survival. - Material the hero with
materials/pbr_material.py: rust base[0.22, 0.09, 0.04],metallic0.6,roughness0.85 (faded paint:[0.35, 0.37, 0.3],metallic0,roughness0.8). - Dress the scene with
set-dressing/scripts/scatter_props.py(kindsbox/barrel/pallet, 2-3 clusters) so debris tells a story: abandoned supply drop, barricade, scavenged pile. - Optional smoke from a burning barrel with
vfx-fx/smoke_domain.py(flow_typeBOTH); the bake is not started, ask first. - Frame with
camera-cinematography/camera_rig.py(lens_mm35,aspect"2.39:1"), then grade withcompositing/comp_grade.pypresetcinematic,warmth-0.2 (cold, bleached),vignette0.5.