apocalypse-worlds

Installation
SKILL.md

Apocalypse / Dystopia Worlds

Collapse language: scavenged materials, faded brands, improvised repairs.

Lanes

Post-apoc wasteland · Zombie cities · Alien invasion damage · Dystopian control · Utopian veneer · Post-human ruins

Recipe

Target look: desaturated, overcast, grimy. Key light 1.5 strength sun under a flat grey sky, 35 mm environment lens, 2.39:1, roughness 0.7-0.9 everywhere, one warm accent (rust/orange) against a grey-green base.

  1. Light with lighting/light_rig.py preset overcast (flat, no hard shadows); switch to golden_hour for a dusty wasteland sunset, moonlight for night survival.
  2. Material the hero with materials/pbr_material.py: rust base [0.22, 0.09, 0.04], metallic 0.6, roughness 0.85 (faded paint: [0.35, 0.37, 0.3], metallic 0, roughness 0.8).
  3. Dress the scene with set-dressing/scripts/scatter_props.py (kinds box/barrel/pallet, 2-3 clusters) so debris tells a story: abandoned supply drop, barricade, scavenged pile.
  4. Optional smoke from a burning barrel with vfx-fx/smoke_domain.py (flow_type BOTH); the bake is not started, ask first.
  5. Frame with camera-cinematography/camera_rig.py (lens_mm 35, aspect "2.39:1"), then grade with compositing/comp_grade.py preset cinematic, warmth -0.2 (cold, bleached), vignette 0.5.
Installs
1
First Seen
4 days ago