genre-metroidvania-roguelike
Installation
SKILL.md
Genre: Metroidvania / Roguelike
Modular rooms. Ability gates. Biome mastery. Run-to-run readable modifiers.
Recipe
Side-view modular rooms on a 1 m grid, 16x9 m screen-sized rooms, orthographic-feeling 85 mm camera, one distinct palette per biome.
- Block out each room with
blockout.py: aroomshell (about 16 x 9 m, 6 m tall) plusboxplatforms at jump-height steps (1.0-1.5 m rises, 3-4 m gaps) andstairsbetween levels. - Build the room kit from
bevel_stack.pyon wall/floor modules (width0.02,segments1) so tiles snap and read crisp. - Dress each room with
scatter_props.py(count6,clusters2) and tag ability-gate props with a unique emissivepbr_material.py(emission_colorcyan,emission_strength3). - Add one biome mood with
light_rig.py(moonlightfor caves,horror_practicalfor ruins). - Side camera with
camera_rig.py:azimuth_deg0,elevation_deg0,lens_mm85,aspect16:9. - Check budget per room with
scene_audit.py(tri_budget20000).