genre-metroidvania-roguelike

Installation
SKILL.md

Genre: Metroidvania / Roguelike

Modular rooms. Ability gates. Biome mastery. Run-to-run readable modifiers.

Recipe

Side-view modular rooms on a 1 m grid, 16x9 m screen-sized rooms, orthographic-feeling 85 mm camera, one distinct palette per biome.

  1. Block out each room with blockout.py: a room shell (about 16 x 9 m, 6 m tall) plus box platforms at jump-height steps (1.0-1.5 m rises, 3-4 m gaps) and stairs between levels.
  2. Build the room kit from bevel_stack.py on wall/floor modules (width 0.02, segments 1) so tiles snap and read crisp.
  3. Dress each room with scatter_props.py (count 6, clusters 2) and tag ability-gate props with a unique emissive pbr_material.py (emission_color cyan, emission_strength 3).
  4. Add one biome mood with light_rig.py (moonlight for caves, horror_practical for ruins).
  5. Side camera with camera_rig.py: azimuth_deg 0, elevation_deg 0, lens_mm 85, aspect 16:9.
  6. Check budget per room with scene_audit.py (tri_budget 20000).
Installs
1
First Seen
4 days ago