genre-open-world-sandbox

Installation
SKILL.md

Genre: Open World / Sandbox

Landmarking. Biome borders. Traversal toys. Discovery crumbs without clutter walls.

Recipe

Traversable world: landmarks visible from 200+ m, scatter density 0.5-2 per m2 for ground clutter, LODs for everything repeated.

  1. Scatter rocks/foliage on the terrain with scatter_points.py: surface the ground mesh, collection the collection holding the asset variants, density 0.5, scale_min 0.6, scale_max 1.6.
  2. Time-of-day light with light_rig.py preset golden_hour.
  3. Generate LODs for repeated assets with generate_lods.py (ratios [0.5, 0.25, 0.1]).
  4. Add discovery crumbs with scatter_props.py (count 5, clusters 3, max_dist 25).
  5. Validate budget with scene_audit.py (tri_budget 500000).
Installs
1
First Seen
4 days ago