genre-shooter

Installation
SKILL.md

Genre: Shooter

Sightlines. Cover. Landmarking. Loot readability. Scale for camera height (FPS vs TPS).

Recipe

Sightline-driven map: cover at 1.0-1.2 m (crouch) and 1.8 m (full), lanes 4-8 m wide, FPS eye 1.6 m, collision on all cover.

  1. Blockout cover first with blockout.py: waist-high boxes (1.0-1.2 m, chest-high 1.4 m) in a ring or lines with 3+ m gaps, face_center so the long side faces the fight.
  2. Collision for cover with make_collision.py (shape box, engine unreal).
  3. Bevel cover edges with bevel_stack.py (width 0.01, segments 1) so edges catch light.
  4. Scatter low cover props with scatter_props.py (count 10, kinds [box, barrel, pallet]).
  5. Light with light_rig.py preset overcast for fair, readable visibility.
  6. Eye-level camera with camera_rig.py: lens_mm 24, eye_height 1.6 (FPS eye), max_distance 3.0 so the camera stays inside the 4 m cover ring. Then check cam.occluded_by: if it is non-empty, move the camera, don't ship.
Installs
1
First Seen
4 days ago