historical-worlds

Installation
SKILL.md

Historical Worlds

Period-accurate silhouettes and materials. Document era before kitbashing.

Groups

Western · Pirate · Samurai/Ninja · Viking · Ancient (Egypt/Greece/Rome) · Victorian · Modern · Military/WW/Cold War

Recipe

Look: period-accurate materials under era-appropriate light (candle/oil/torch before 1880, no emissive plastics or glossy synthetics). Pick the era first, then: wood, hemp, iron (roughness 0.6-0.8), stone, leather; palette of 5-6 earth tones.

  1. Light with lighting/light_rig.py: golden_hour (Western, Ancient, Samurai), overcast (Viking, Victorian), moonlight (pirate night, ninja; the warm point light acts as lantern).
  2. Materials via materials/pbr_material.py: aged iron [0.2, 0.2, 0.21] metallic 1 roughness 0.6; planked wood [0.3, 0.18, 0.09] roughness 0.75; sandstone [0.6, 0.5, 0.35] roughness 0.9.
  3. Dress with set-dressing/scatter_props.py (barrels, crates, boxes = cargo, saloon stock, dock clutter).
  4. Frame with camera-cinematography/camera_rig.py (lens_mm 35, aspect "2.39:1" for Western/epic), grade with compositing/comp_grade.py cinematic (warmth 0.4 for Western dust), noir for Victorian/Cold War mood.
Installs
1
First Seen
4 days ago