rendering
Installation
SKILL.md
Rendering
Appropriate engine selection. Optimized settings. Production render passes.
When to Use
- Final portfolio/cinematic renders
- Look development validation
- Render pass output for compositing
- Game asset preview renders (Turntable)
- Style validation (realistic vs stylized)
Engine Selection
| Engine | Use When |
|---|---|
| Cycles | Final quality, realistic, portfolio |
EEVEE (BLENDER_EEVEE) |
Real-time preview, stylized, game look dev; ray-traced reflections + virtual shadow maps in Blender 4.2+/5.x |
| Workbench | Fast clay/QA renders, silhouette and topology checks |