retro-16bit-style
Installation
SKILL.md
Retro 16-bit Style
Richer palettes than 8-bit. Dither/gradient cues. Still texel-disciplined.
Recipe
Target SNES-like 256x224 internal render, 16 colors per sprite (about 256 on screen), 3-4 shading bands plus dither, 16 px tiles.
- Camera:
iso_camera.pyprojection"dimetric_2_1" withpixel_tile16. - Shading:
toon_material.pywithbands4,rim0.15,outline0 (richer ramps than 8-bit). - Render preset:
render_preset.pystylized_flat, thenps1_look.pywithsnap0,resolution[256, 224],flatTrue,fogFalse. - Dither is not scripted: add an Image Texture Bayer pattern (Nearest) as the ColorRamp factor offset, or dither in an image tool after rendering.