retro-16bit-style

Installation
SKILL.md

Retro 16-bit Style

Richer palettes than 8-bit. Dither/gradient cues. Still texel-disciplined.

Recipe

Target SNES-like 256x224 internal render, 16 colors per sprite (about 256 on screen), 3-4 shading bands plus dither, 16 px tiles.

  1. Camera: iso_camera.py projection "dimetric_2_1" with pixel_tile 16.
  2. Shading: toon_material.py with bands 4, rim 0.15, outline 0 (richer ramps than 8-bit).
  3. Render preset: render_preset.py stylized_flat, then ps1_look.py with snap 0, resolution [256, 224], flat True, fog False.
  4. Dither is not scripted: add an Image Texture Bayer pattern (Nearest) as the ColorRamp factor offset, or dither in an image tool after rendering.
Installs
1
First Seen
4 days ago