retro-8bit-style

Installation
SKILL.md

Retro 8-bit Style

Severe palette limits. Chunky read. Sprite logic.

Constraints

Very low color count, high contrast characters, simple props, avoid gradients unless dithered.

Recipe

Target NES-like 256x240 internal render, 3 colors plus transparency per sprite (about 25 on screen), 2 hard bands, 8 px tiles, no gradients.

  1. Camera: iso_camera.py projection "military" with pixel_tile 8 (flat 45 degree view reads like a top-down sprite).
  2. Shading: toon_material.py with bands 2, rim 0, outline 0 and a saturated base color.
  3. Render preset: render_preset.py stylized_flat, then ps1_look.py with snap 0, resolution [256, 240], flat True, fog False.
  4. Palette limit: comp_grade.py with preset "clean" and posterize 4 (Posterize node, 4 steps per channel, at most 64 colours); keep 3-4 flat material colours per object.
  5. No anti-aliasing: scene.render.filter_size = 0 and scene.eevee.taa_render_samples = 1 (the stylized_flat preset uses 32 samples).
Installs
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First Seen
4 days ago