retro-8bit-style
Installation
SKILL.md
Retro 8-bit Style
Severe palette limits. Chunky read. Sprite logic.
Constraints
Very low color count, high contrast characters, simple props, avoid gradients unless dithered.
Recipe
Target NES-like 256x240 internal render, 3 colors plus transparency per sprite (about 25 on screen), 2 hard bands, 8 px tiles, no gradients.
- Camera:
iso_camera.pyprojection"military" withpixel_tile8 (flat 45 degree view reads like a top-down sprite). - Shading:
toon_material.pywithbands2,rim0,outline0 and a saturated base color. - Render preset:
render_preset.pystylized_flat, thenps1_look.pywithsnap0,resolution[256, 240],flatTrue,fogFalse. - Palette limit:
comp_grade.pywithpreset"clean" andposterize4 (Posterize node, 4 steps per channel, at most 64 colours); keep 3-4 flat material colours per object. - No anti-aliasing:
scene.render.filter_size = 0andscene.eevee.taa_render_samples = 1(the stylized_flat preset uses 32 samples).