visual-console-eras
Installation
SKILL.md
Visual Console / Media Eras
Match era constraints: polycount, texture filtering, lighting model, and post stack.
Recipe
Match the era's constraints. PS1: 320x240, 32px textures, nearest filtering, vertex snap 0.02 m, under 1,000 tris per character, fog. PS2: 640x480, bilinear, 5-10k tris. VHS/CRT: 4:3 low-res plus noise and desaturation. Film grain: cinematic/noir grade.
- PS1 (and PS1-like arcade):
lowpoly-style/ps1_look.pywithobjects[target],snap0.02,resolution[320, 240],fogTrue,textureTrue. - Reduce geometry to era budget with
lod-pipeline/generate_lods.py(ratios[0.5, 0.25]) orasset-optimization/optimize_mesh.py(limited_dissolve1.0,triangulateTrue). - Light with
lighting/light_rig.pyovercast(flat vertex-lit feel) and no raytracing:rendering/render_preset.pystylized_flat. - For VHS/CRT/film:
compositing/comp_grade.pyhorror_vhs(VHS, CRT pixelation 2),noir(B&W film),cinematic(PS4/PS5 filmic). - PS3-PS5: use
rendering/render_preset.pyeevee_finalinstead ofstylized_flatfor full PBR and raytracing.