visual-console-eras

Installation
SKILL.md

Visual Console / Media Eras

Match era constraints: polycount, texture filtering, lighting model, and post stack.

Recipe

Match the era's constraints. PS1: 320x240, 32px textures, nearest filtering, vertex snap 0.02 m, under 1,000 tris per character, fog. PS2: 640x480, bilinear, 5-10k tris. VHS/CRT: 4:3 low-res plus noise and desaturation. Film grain: cinematic/noir grade.

  1. PS1 (and PS1-like arcade): lowpoly-style/ps1_look.py with objects [target], snap 0.02, resolution [320, 240], fog True, texture True.
  2. Reduce geometry to era budget with lod-pipeline/generate_lods.py (ratios [0.5, 0.25]) or asset-optimization/optimize_mesh.py (limited_dissolve 1.0, triangulate True).
  3. Light with lighting/light_rig.py overcast (flat vertex-lit feel) and no raytracing: rendering/render_preset.py stylized_flat.
  4. For VHS/CRT/film: compositing/comp_grade.py horror_vhs (VHS, CRT pixelation 2), noir (B&W film), cinematic (PS4/PS5 filmic).
  5. PS3-PS5: use rendering/render_preset.py eevee_final instead of stylized_flat for full PBR and raytracing.
Installs
1
First Seen
4 days ago