tool-design
Installation
SKILL.md
Tool Design for Agents
Design every tool as a contract between a deterministic system and a non-deterministic agent. Unlike human-facing APIs, agent-facing tools must make the contract unambiguous through the description alone: agents infer intent from descriptions and generate calls that must match expected formats. Every ambiguity becomes a potential failure mode that no amount of prompt engineering can fix.
The unit of work for this skill is a single tool or a tool catalog. Deciding whether to introduce sub-agents belongs to multi-agent-patterns. This skill owns the interface layer that connects deterministic code to the agent.
When to Activate
Activate this skill when the unit of work is a tool:
- Writing a new tool description, schema, or response format.
- Debugging cases where the agent picked the wrong tool or generated malformed calls.
- Consolidating an overlapping tool catalog (the classic "we have 17 tools, the agent picks wrong half the time" case).
- Designing actionable error messages so the agent can self-correct.
- Naming tools and parameters consistently across a catalog (MCP namespacing, verb-noun naming).
- Evaluating a third-party tool against the consolidation principle before adding it.
Do not activate this skill for adjacent work owned by other skills: