godot-agent-vision

Installation
SKILL.md

Godot Agent Vision

Host-side eyes for coding agents building Godot projects: capture → budgeted WebP → scored visual review. Not a game Autoload, not an exportable screenshot API.

Do NOT Load every reference for one task. Load the MANDATORY file for the active mode, then only the rubric axes you are scoring.

NEVER Do

  • NEVER ship the editor bridge as an Autoload or leave addons/_gdskills_agent_vision/ committed — stage, capture, teardown.
  • NEVER leave --keep-bridge on after debugging — skips teardown and dirties the consumer project.
  • NEVER dump uncompressed PNG walls into model context — WebP only; default short-edge 512; --detail only when pixels fail (especially type).
  • NEVER replace scored taste with binary PASS/FAIL or vibes — score applicable rows in taste-receptors.md (Atlas v2, 237 receptors × 0–2); V1–V8 /120 in vision-review-rubric.md is rollup only.
  • NEVER invent taste without loading Family deep refs when those pixels are present: TYPE → typography-sight.md; HIER/CTRST → hier-contrast-receptors.md; SPACE/AFF → space-affordance-receptors.md; COLOR/ICON → color-icon-receptors.md; COMP/LIGHT/MOT → composition-fx-receptors.md; plus anti-slop-sight.md / ui-taste-sight.md.
  • NEVER treat purple-gradient / glow-card / cream-serif AI defaults as “good UI” unless the capture owns that identity with legible critical info and type discipline (SLOP-STACK / TYPE-DISPLAY-HUD-SPLIT).
  • NEVER put ornate display faces on ammo/HP/timersTYPE-DISPLAY-HUD-SPLIT ship blocker; data type is boring on purpose.
  • NEVER promise silent window-by-title on Wayland — region, grim, X11, or editor bridge.
  • NEVER trust black fullscreen BitBlt/mss frames — exclusive fullscreen / some GPU paths return empty; windowed, region, DXGI-only if justified, or editor bridge.
  • NEVER commit .gdskills/vision/** — ensure .gdskills/ is gitignored first.
Installs
49
GitHub Stars
600
First Seen
Aug 12, 2026
godot-agent-vision — thedivergentai/gd-agentic-skills