godot-export-builds
Installation
SKILL.md
Export & Builds
Expert guidance for building and distributing Godot games across platforms.
NEVER Do (Expert Export Rules)
Platform & Validation
- NEVER export to production without a 'Smoke Test' — "It runs in editor" is NOT enough. Web, Mobile, and Console have unique memory/shader constraints.
- NEVER skip macOS Notarization — Apple's Gatekeeper will block unsigned apps. Use
notarytoolOR distribute exclusively via Steam/App Store. - NEVER use ad-hoc file paths —
res://is read-only in builds. Useuser://for saves and logs, or paths will fail on locked file systems.
Performance & Size
- NEVER use 'Debug' templates for release — Debug binaries are bloated and slow. Always use
--export-releaseto strip profiling overhead. - NEVER include raw resources in builds — Check your export filters. If you include
.md,.txt, or.psdfiles, you're wasting player bandwidth and disk space. - NEVER ignore VRAM compression — Large textures in Web/Mobile builds will crash the GPU driver. Enable ASTC/ETC2 compression in Import settings.