godot-game-loop-harvest
Pass
Audited by Gen Agent Trust Hub on May 25, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: No obfuscation or hidden logic was detected in any of the scripts or the documentation. All content is transparent and directly relates to the skill's stated purpose.
- [SAFE]: The use of
OS.low_processor_usage_modeandTime.get_unix_time_from_system()inharvest_loop_patterns.gdare standard practices for battery optimization and calculating offline game progress. - [SAFE]: Multi-threading via
WorkerThreadPooland dynamic node instantiation are handled using built-in Godot Engine methods without exposure to untrusted external inputs. - [SAFE]: No network operations, sensitive file access, or credential management were identified. The system operates entirely within the local game environment.
Audit Metadata