godot-game-loop-harvest

Pass

Audited by Gen Agent Trust Hub on May 25, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: No obfuscation or hidden logic was detected in any of the scripts or the documentation. All content is transparent and directly relates to the skill's stated purpose.
  • [SAFE]: The use of OS.low_processor_usage_mode and Time.get_unix_time_from_system() in harvest_loop_patterns.gd are standard practices for battery optimization and calculating offline game progress.
  • [SAFE]: Multi-threading via WorkerThreadPool and dynamic node instantiation are handled using built-in Godot Engine methods without exposure to untrusted external inputs.
  • [SAFE]: No network operations, sensitive file access, or credential management were identified. The system operates entirely within the local game environment.
Audit Metadata
Risk Level
SAFE
Analyzed
May 25, 2026, 09:36 AM
Security Audit — agent-trust-hub — godot-game-loop-harvest