godot-state-machine-advanced
Pass
Audited by Gen Agent Trust Hub on Sep 14, 2026
Risk Level: SAFEDYNAMIC_EXECUTIONINDIRECT_PROMPT_INJECTION
Full Analysis
- [DYNAMIC_EXECUTION]: The
hsm_resource_state_loader.gdscript utilizesset_script()to dynamically initialize logic on nodes at runtime. This behavior is driven by local Godot Resource files (.tres) and is a standard architectural pattern for modular game AI. - [INDIRECT_PROMPT_INJECTION]: The skill features a data ingestion surface through its resource-driven state loader.
- Ingestion points: The
state_resourcesarray inhsm_resource_state_loader.gdwhich reads from externalized state definitions. - Boundary markers: Not applicable as the skill uses structured engine-level resources rather than natural language data.
- Capability inventory: Capabilities are restricted to standard SceneTree manipulation and child node initialization.
- Sanitization: The skill relies on the Godot engine's native Resource loader to validate file types and integrity.
Audit Metadata