tilemap-palette-create

Installation
SKILL.md

Tilemap Palette Creation

Workflow

Step 1: Parameter Gathering

WAIT for the user to specify the following parameters if not already provided:

  • Palette Name: The name of the asset.
  • Grid Type: Rectangular, Hexagonal, or Isometric.
  • Cell Size: Optional (defaults based on Grid Type).
  • Sort Axis: Required for Isometric palettes.

Step 2: Asset Creation

Utilise UnityEditor.Tilemaps.GridPaletteUtility.CreateNewPalette to create the Tile Palette asset.

Branching Logic (Grid Types)

Path A: Rectangular

  • Use Automatic cell sizing. Use cell size: (1, 1, 0) as a default.
Installs
3
GitHub Stars
45
First Seen
1 day ago
tilemap-palette-create — unity-technologies/unity-agent-plugin