influence-psychology
Installation
SKILL.md
Influence Psychology Framework
Apply six decades of persuasion science — Cialdini's research into why people say "yes" — to product, copy, and sales, ethically.
Core Principle
People don't make decisions rationally — they use mental shortcuts (heuristics) that can be triggered to influence behavior. These shortcuts evolved because they're usually reliable, but they can also be exploited. Understanding them lets you design products, messaging, and experiences that align with how people actually decide.
Scoring
Goal: 10/10. When reviewing or creating persuasive elements (features, copy, flows, campaigns), run the Quick Diagnostic, then score against the bands below and apply the ethics gate. Always report the current score and the specific change needed to reach 10/10.
- 9-10 — Multiple principles deliberately layered; every claim truthful; users can reverse the decision; passes the transparency test (still works if the user knows the strategy); safe for vulnerable users.
- 7-8 — Principles deliberately layered and honest, but one gap (e.g. weak reversibility, or a single principle where layering was possible).
- 5-6 — One principle present but generic, or leverage left on the table.
- <=3 — No principle deliberately designed (relying on luck), OR any tactic is deceptive/coercive. Any fabricated proof, fake scarcity, or hidden-cost dark pattern caps the score at 3 regardless of other strengths.