zk-model-pass

Installation
SKILL.md

Model pass: one object at a time

Loop: baseline → remodel → audit → distance → verify, run on one object per pass. Every number is measured in the studio, never estimated; every claim of "fixed" is a studio screenshot or a helper's output.

Words used below:

  • Style guide: the project's 3D-STYLE.md, the single source of truth for how this world looks and what it may cost. Every pass reads it; every pass that learns something writes it back.
  • Studio: a dev-only page that mounts one object at the origin, lit like the game, with camera views and console helpers (tris, meshes, census, zfight, audit).
  • Play view: the studio view copied from the game's own camera (bearing, fov, distance). It is what the player sees, so it judges every trade.
  • Nature: what kind of thing the object is (machine, creature, plant, ground). It decides how the object is built, shaded, animated and multiplied.
  • Fight: a pair of parts with faces in one plane, facing the same way, overlapping. zfight() lists them.
  • Numbers table: the before/after measurements that open every report.

Paths below are relative to this skill's directory: assets/, scripts/, references/.

0. Style guide and studio

Find the style guide: 3D-STYLE.md at the root of the package that depends on three.

Installs
2
Repository
zkmake/skills
GitHub Stars
2
First Seen
Oct 3, 2026