unity-development-loop

Installation
SKILL.md

Unity Development Loop

Run Unity-side development as short, acceptance-driven loops. This skill chooses the smallest next change, the narrowest runtime check, and the lightest evidence set that can prove or disprove the current hypothesis.

Use When

  • The user wants to implement and verify a Unity gameplay, input, or UI scenario.
  • The task needs a repeatable loop of Unity-side code changes, Play Mode execution, evidence capture, and runtime confirmation.
  • The user asks to iterate on a runtime bug until acceptance criteria are satisfied.
  • The request needs screenshots, short video, console inspection, or profiler data as part of Unity runtime validation.

Do Not Use When

  • The task is authoring .inputactions assets instead of validating runtime behavior. Use unity-input-system.
  • The task is read-only code or scene investigation with no planned change. Use the relevant inspection skill.
  • The task is Rust CLI-only or does not require Unity runtime validation.
  • The task is scene, prefab, or asset authoring without a runtime validation loop.
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Installs
1
GitHub Stars
41
First Seen
Apr 25, 2026