unity-development-loop
Installation
SKILL.md
Unity Development Loop
Run Unity-side development as short, acceptance-driven loops. This skill chooses the smallest next change, the narrowest runtime check, and the lightest evidence set that can prove or disprove the current hypothesis.
Use When
- The user wants to implement and verify a Unity gameplay, input, or UI scenario.
- The task needs a repeatable loop of Unity-side code changes, Play Mode execution, evidence capture, and runtime confirmation.
- The user asks to iterate on a runtime bug until acceptance criteria are satisfied.
- The request needs screenshots, short video, console inspection, or profiler data as part of Unity runtime validation.
Do Not Use When
- The task is authoring
.inputactionsassets instead of validating runtime behavior. Useunity-input-system. - The task is read-only code or scene investigation with no planned change. Use the relevant inspection skill.
- The task is Rust CLI-only or does not require Unity runtime validation.
- The task is scene, prefab, or asset authoring without a runtime validation loop.