unity-playmode-testing

Installation
SKILL.md

Play Mode Testing

With --output json, results use {success, command, data, errors, warnings}. Check the exit status and envelope success first; tool-result fields in this skill are relative to data. Read failure codes from errors[0].code; see unity-cli-usage for exit-code recovery.

Control Play Mode, run EditMode/PlayMode tests, simulate input devices, and capture media. This skill is the runtime sibling of unity-input-system (asset authoring) and unity-ui-automation (UI interaction).

Use When

  • The user wants to run EditMode or PlayMode tests.
  • The task requires runtime input simulation.
  • The user wants screenshots or video from the current game or editor state.
  • The user wants to inspect current test progress or runtime state.

Do Not Use When

  • Configure AudioClip import, AudioMixer routing and AudioSource playback as one verified workflow: use unity-audio-setup.
Installs
7
GitHub Stars
106
First Seen
Apr 25, 2026