unity-editor-tools
Installation
SKILL.md
Editor Tools
Use this skill for editor-wide diagnostics and control: console, project settings, menu items, windows, selection, package manager, and profiler. Hand off to a domain skill once the request narrows to scene, asset, or code work.
Use When
- The user asks for editor health checks, console logs, or profiler data.
- The user wants to inspect or change a project setting.
- The user wants to run a menu item, inspect windows, or manipulate the current selection.
- The user wants package manager or registry operations from the editor side.
Do Not Use When
- The task is primarily about a specific scene or prefab; use
unity-scene-createorunity-prefab-workflow. - The work is asset import or material edits; use
unity-asset-management. - The work is a C# refactor; use
unity-csharp-edit. - The user only needs Play Mode or test execution; use
unity-playmode-testing.