unity-editor-tools

Installation
SKILL.md

Editor Tools

Use this skill for editor-wide diagnostics and control: console, project settings, menu items, windows, selection, package manager, and profiler. Hand off to a domain skill once the request narrows to scene, asset, or code work.

Use When

  • The user asks for editor health checks, console logs, or profiler data.
  • The user wants to inspect or change a project setting.
  • The user wants to run a menu item, inspect windows, or manipulate the current selection.
  • The user wants package manager or registry operations from the editor side.

Do Not Use When

  • The task is primarily about a specific scene or prefab; use unity-scene-create or unity-prefab-workflow.
  • The work is asset import or material edits; use unity-asset-management.
  • The work is a C# refactor; use unity-csharp-edit.
  • The user only needs Play Mode or test execution; use unity-playmode-testing.

Preferred Flow

Related skills

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Installs
1
GitHub Stars
41
First Seen
Apr 25, 2026