ue5-audio-builder
Build System — Full Pipeline Audio Generator
Orchestrate all three layers (MetaSounds + Blueprint + Wwise) to generate complete game audio systems from a single description.
Process
- Parse — Identify audio behaviours needed
- Decompose — Map to MetaSounds (DSP), Blueprint (triggers), Wwise (mixing)
- Generate — Build each layer using templates + knowledge
- Wire — Connect layers (AudioLink, RTPC, events)
- Validate — Check types, connections, paths
Available Patterns (10)
| Pattern | MetaSounds | Blueprint | Wwise |
|---|---|---|---|
| gunshot | Random → WavePlayer → Filter → Envelope | Fire event → trigger | RandomSeqContainer + reverb bus |
| footsteps | Surface → TriggerRoute → per-surface chains | Line trace → surface detect | SwitchContainer + attenuation |
| ambient | Looped layers + random details + LFO drift | Zone overlap volumes | BlendContainer + RTPC volumes |
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