ue5-audio-builder

Installation
SKILL.md

Build System — Full Pipeline Audio Generator

Orchestrate all three layers (MetaSounds + Blueprint + Wwise) to generate complete game audio systems from a single description.

Process

  1. Parse — Identify audio behaviours needed
  2. Decompose — Map to MetaSounds (DSP), Blueprint (triggers), Wwise (mixing)
  3. Generate — Build each layer using templates + knowledge
  4. Wire — Connect layers (AudioLink, RTPC, events)
  5. Validate — Check types, connections, paths

Available Patterns (10)

Pattern MetaSounds Blueprint Wwise
gunshot Random → WavePlayer → Filter → Envelope Fire event → trigger RandomSeqContainer + reverb bus
footsteps Surface → TriggerRoute → per-surface chains Line trace → surface detect SwitchContainer + attenuation
ambient Looped layers + random details + LFO drift Zone overlap volumes BlendContainer + RTPC volumes
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Installs
8
First Seen
Feb 18, 2026