ue5-plugin-dev
Add New Command to UE Audio MCP
Follow this checklist to add a new C++ TCP command and its Python MCP tool wrapper.
Checklist (6 files, always in this order)
1. Header — declare the command class
File: ue5_plugin/UEAudioMCP/Source/UEAudioMCP/Public/Commands/<Group>Commands.h
Pick the right group file:
BuilderCommands.h— MetaSounds builder operationsNodeCommands.h— MetaSounds node operationsQueryCommands.h— queries, exports, scans, asset operationsBPBuilderCommands.h— Blueprint graph editingWorldCommands.h— world setup (AnimNotify, emitters, volumes, spawning)
/** command_name: Brief description of what this command does. */
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