ue5-metasound-dsp
MetaSounds DSP — Node Graphs & Signal Design
Design MetaSounds audio graphs: choose nodes, wire signal chains, configure DSP parameters, and generate Builder API command sequences.
Data Types
Audio, Trigger, Float, Int32, Bool, Time, String, WaveAsset, UObject, Enum (+ Array variants)
Type rules: Audio-rate cannot connect to Float. Use correct node variant (e.g., Multiply (Audio) vs Multiply (Float)).
Asset Types
| Type | Use | Interface |
|---|---|---|
| Source | Standalone playable asset | UE.Source.OneShot or MetaSound |
| Patch | Reusable subgraph (no play) | Custom |
| Preset | Parameter overrides of existing Source/Patch | Inherits parent |
Interfaces
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