design-procedural-gen

Installation
SKILL.md

Procedural Content Generation

Purpose

Procedural content generation for replayability — maps, dungeons, loot, terrain, NPC behavior variation, and world construction. Genre-agnostic — applies to roguelikes, survival games, idle games, open-world titles, or any game that benefits from generated content.

When to Use

Trigger: procedural generation, dungeon gen, map gen, loot table, world seed, noise terrain, BSP, wave function collapse, randomization, seeded random, perlin noise, simplex noise, generated content, roguelike, replayability

Prerequisites

  • game-economy-design — loot balance and reward curves
  • postgres-game-schema — caching generated content, seed storage

Core Principles

Will Wright: "I'm not interested in creating a game that does things for the player. I want to create a simulation that responds to the player." — Emergence from simple rules is the heart of procedural generation.

Related skills
Installs
2
GitHub Stars
10
First Seen
Mar 25, 2026