design-procedural-gen
Installation
SKILL.md
Procedural Content Generation
Purpose
Procedural content generation for replayability — maps, dungeons, loot, terrain, NPC behavior variation, and world construction. Genre-agnostic — applies to roguelikes, survival games, idle games, open-world titles, or any game that benefits from generated content.
When to Use
Trigger: procedural generation, dungeon gen, map gen, loot table, world seed, noise terrain, BSP, wave function collapse, randomization, seeded random, perlin noise, simplex noise, generated content, roguelike, replayability
Prerequisites
game-economy-design— loot balance and reward curvespostgres-game-schema— caching generated content, seed storage
Core Principles
Will Wright: "I'm not interested in creating a game that does things for the player. I want to create a simulation that responds to the player." — Emergence from simple rules is the heart of procedural generation.
Related skills