design-ui-ux-game

Installation
SKILL.md

UI/UX Game Design

Purpose

HUD patterns, menu systems, feedback loops, onboarding, and accessibility for any game type. Genre-agnostic — the same principles apply whether you're building an idle clicker, an MMO, or a puzzle game.

When to Use

Trigger: game UI, game UX, HUD, menu system, game feedback, onboarding, tutorial, accessibility, game interface, notification system, settings menu, inventory UI, tooltip, progress bar, game menu

Prerequisites

  • game-design-fundamentals — feedback loop and player motivation context

Core Principles

Fumito Ueda: "Minimalism amplifies emotional impact. Remove everything that doesn't serve the experience." Jenova Chen: "The interface should be invisible — players should feel, not read." Shigeru Miyamoto: "Good UI teaches through interaction, not instruction."

Related skills
Installs
3
GitHub Stars
10
First Seen
Mar 23, 2026